This exploration has taken various forms over the past decade including studio drawings, live performance and the participation of others. that merges drawing traditions with the discipline of athletics, and suggests that athletic drawings can shed new light on the body’s role in shaping the processes of observation and perception. This article shares an approach to a hybrid art practice. There are parallels between the disciplines of drawing and athletic performance that can enhance our understanding of how attention and perception function in both sports and drawing.
On successfully completing the module students will be able to:ġ) demonstrate a systematic understanding of key principles and processes in designing and executing a live electronic performance informed by the forefront of theĢ) apply a practical knowledge and understanding of the interrelationships between sound and music, and electronics in an interactive context ģ) demonstrate an understanding of technical, creative and usability issues associated with live electronic performance practice Ĥ) create, adapt, edit, and deploy hardware and/or software in a practical performance project.ġ) assimilate different theoretical and aesthetic systems of thought and to relate theory to practice Ģ) synthesize knowledge, and information in order to generate output in written, audio, and practical formats ģ) critically evaluate arguments, assumptions, abstract concepts and data to make judgements and to frame appropriate questions to achieve a solution to a problem Ĥ) examine assumptions, concepts and hypotheses critically in the light of evidence, and make informed choices and apply insights from one area of study to another.Art and sports are located at opposite ends of the cultural spectrum and do not easily mingle, but artists and athletes have more in common than we may think. The intended subject specific learning outcomes. See the library reading list for this module (Medway) Learning outcomes
Holmes, T (2015) Electronic and Experimental Music: Technology, Music, and Culture. Handmade Electronic Music: The Art of Hardware Hacking. Contemporary Music Review 22(4)Ĭollins, N (2006). (ed.) (2003) The Laptop and Electronic Music. Total Study Hours: 150 Method of assessmentĢ Live Performance with peer critique (7 minutes) 35%īussy, Pascal (2005) Kraftwerk: Man, Machine and Music (3rd Edition).
Students will encounter a vast range of electronics from DIY to high end digital systems, and this module will prepare them for these encounters. Lectures will cover history and case studies, while workshops and lab sessions will cover practical issues of hardware and software design and performance practice. It charts the history of live electronics, through fixed media playback, electronic signal generation and processing, and interactive audio systems for composition and performance, addressing the breadth of live electronics across sound projection, enhancement of acoustic instruments, through hybrid acoustic/electronic instruments, to include a wide range of performance practices. This module balances the history of live electronics with contemporary practical instruction. Since the 1960s, electronic instruments have featured more and more in live performance.